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Getaway Ps2 Article

The Getaway (PS2)

When is a game more than a game? When is a movie more than a movie? When both genres blur into one action-packed frenzy called The Getaway.

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Sure, players can boost cars, wander freely about a bustling city, blow away mobsters, and let the "f" word fly in this game, but saying that it's just a GTA clone calls for a swift kick to the marbles. No, mates—The Getaway is much more.

Originally slated as a PS2 launch title, The Getaway has been nearly four years in the making, and it shows: The sprawling London backdrops, 25 licensed cars, cinematic cut-scenes, soundtrack, graphical milestones, pulse-pounding action, and more make for one incredible experience. Simply put, it feels like playing an action flick, and that, my friends, is what makes The Getaway so special.

But now, the flipside: Why, with a game of this magnitude, is following a car's turn signal so confusing? Why do the main characters need to lean against walls to rejuvenate, instead of snatching medikits? Why won't characters aim accurately, move easily when holding someone captive, or have the camera follow them in a decent vein? And for Pete's sake, why are London lampposts indestructible? It seems Team Soho forwent small details for the big picture—too bad.

So, should buyers beware? That depends on their patience. I say this: Team Soho and Sony, a curse on both your houses for making such an immensely cool game that pushes frustration to its boundaries. Further curses for making this one of the best PS2 action games out there, and keeping me coming back for more.

 
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